


Hey, I’m Dan!
A generalist video game sound designer based in Bristol, UK. Thanks for checking out my work!
Originally from Nottingham, UK. I’m a passionate about the experimental side of interactive audio. During my studies at Bath Spa University, I specialised in game audio and graduated in 2023 with a first-class honours.
Since then, I’ve worked with, Team FOLON as a sound designer and dialogue editor for Fallout: London, and Vesper, where I led the interactive sound design and bespoke audio systems on an unreleased project. Most recently, I’ve been exploring the recording and implementation of full sphere surround formats and collaborating with Pawsmonaut Games on the audio direction for their upcoming game Aethus.
In my spare time I love live streaming, playing D&D, painting my Necron army, going on adventures around the country and exploring my new found interest in astronomy.
Skills
Audio Direction, Interactive Sound Design, Cinematic Sound Design, Field Recording, Surround Mixing, Dialogue Design, C#, C++, Blueprints, GDScript
Software Proficiencies
Wwise, FMOD, Reaper, Unreal Engine, Unity, Godot
Favourite Games
For ear candy sound design – Star Wars Jedi: Fallen Order
For detailed storytelling – Baldur’s Gate 3
For nuanced world building – The Legend Of Zelda: Breath Of The Wild
My Work
Vesper was an interactive narrative platform for creating handcrafted fantasy adventures built in Unity. As the Sound Designer, I led audio direction, technical implementation, and music composition. You can find out more about this project here.
I worked on Fallout: London as a Dialogue Editor for over 30 characters, including companions, quest givers, and generic NPCs. I also contributed as a sound designer. More details can be found here.
September 2022 – May 2023
Tales of the Forest is a third-person fantasy puzzle game I created in Unreal Engine 5, featuring a narrator I cast and directed and in-game geometry-informed reverbs. You can find out more here.
Gameplay Redesigns
Pathfinder: Wrath of the Righteous
August 2025
God of War: Ragnarok
December 2022
DOOM
December 2022
Cinematic Redesigns
Chronos: The New Dawn
July 2025
Hades II
June 2023
Behemoth
January 2023
Technical Implementation
Unreal Engine 5 | Wwise – Cropout Sample Project
May 2025
This details my technical implementation of the Cropout sample game by Epic. This implementation explores the use of non-first peron listeners, ambisonic ambiences surround formats. The development build of the project is available here.
Unity | Wwise – Wwise Adventure Game
January 2023
Part of my Interactive Audio module at Bath Spa University. The above video shows my breakdown of how the final project came to be and the steps I took to get there.
Sound Libraries
I hope you enjoyed my work, here are links to sound libraries I recorded myself. There are are a variety of sources and recording techniques used, from mono close micing to ambisonics that I’ve decoded to B-format for easier use in projects.
All audio from my sound libraries can be used in commercial and non-commercial projects without need for attribution. All I ask is that you don’t redistribute the original sound files for profit.
Other Stuff
Game Jams