Hey, I’m Dan!

A generalist video game sound designer based in Bristol, UK. Thanks for checking out my work!

Originally from Nottingham, UK. I’m a passionate about the experimental side of interactive audio. During my studies at Bath Spa University, I specialised in game audio and graduated in 2023 with a first-class honours.

Since then, I’ve worked with, Team FOLON as a sound designer and dialogue editor for Fallout: London, and Vesper, where I led the interactive sound design and bespoke audio systems on an unreleased project. Most recently, I’ve been exploring the recording and implementation of full sphere surround formats and collaborating with Pawsmonaut Games on the audio direction for their upcoming game Aethus.

In my spare time I love live streaming, playing D&D, painting my Necron army, going on adventures around the country and exploring my new found interest in astronomy.

Skills

Audio Direction, Interactive Sound Design, Cinematic Sound Design, Field Recording, Surround Mixing, Dialogue Design, C#, C++, Blueprints, GDScript

Software Proficiencies

Wwise, FMOD, Reaper, Unreal Engine, Unity, Godot

Favourite Games

For ear candy sound design – Star Wars Jedi: Fallen Order
For detailed storytelling – Baldur’s Gate 3
For nuanced world building – The Legend Of Zelda: Breath Of The Wild

My Work

Vesper

January 2024 – April 2025

Fallout: London

July 2023 – July 2024


Gameplay Redesigns

August 2025


Cinematic Redesigns


Technical Implementation

May 2025

January 2023

Part of my Interactive Audio module at Bath Spa University. The above video shows my breakdown of how the final project came to be and the steps I took to get there.

Sound Libraries