Hey, I’m Dan!

A video game sound designer based in Manchester, UK. Thanks for checking out my work!

Originally from Nottingham, UK. I’m a passionate about experimentation through interactive audio. During my studies at Bath Spa University, I specialised in game audio and graduated in 2023 with a first-class honours.

Since then, I’ve had the pleasure on working on such projects as Aethus, Thingamajigs, Fallout: London and Star Citizen where I’ve been given the opportunity to design audio bespoke audio systems, explore full sphere audio formats and create soundscapes from top to bottom.

In my spare time I love playing D&D, painting my Necron army and getting my steps in by going on adventures around the world.

Skills

Audio Direction, Interactive Sound Design, Cinematic Sound Design, Field Recording, Spatial Audio, Surround Mixing, Dialogue Design, C#, C++, Blueprints, GDScript

Software Proficiencies

Wwise, FMOD, Reaper, Unreal Engine, Unity, Godot

Favourite Games

For ear candy sound design – Star Wars Jedi: Fallen Order
For detailed storytelling – Baldur’s Gate 3
For nuanced world building – The Legend Of Zelda: Breath Of The Wild

My Work


Gameplay Redesigns

August 2025


Cinematic Redesigns


Technical Implementation

May 2025

January 2023

Part of my Interactive Audio module at Bath Spa University. The above video shows my breakdown of how the final project came to be and the steps I took to get there.

Sound Libraries